ClubNub Gaming Community

 
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Current Version: v201.0
* New Dino: Gigantopithecus: Your autonomous Fiber-gathering, helmet-wearing, human-tossing buddy-for-life!

GigantoMiner
Community Created Artwork for ARK: Survival Evolved
By: Drake


[​IMG]
ARK of the Apes! (programmer screenshot)
Community Created Artwork for ARK: Survival Evolved
By: Drake
Now you can Build your own autonomous Ape Army!


* New Items: SCUBA Gear set. Heck yeah!
* Fixed a bug where mateboost was breaking after a dropping a dino... and other bad things were happening due to that too :p
* Titanboas now drop eggs ;) Titanboa kibble is for Gigantopithecus, Dodo Kibble is now for Ptera
* Max Player level raised to 80 and max player XP raised to 185,000
* Various improvements to the Dye UI layout and flow (you can now switch dyes dynamically when dying items, etc)
* AZERTY/Slovak Keyboard bindings now work
* _THE_ TRIBE BUG IS FIXED! No more randomly messed-up Tribes!!!! (going forward ;)

* We now support global, dynamic Official Server bans. So please please don't use hacks, or we'll have to find out, and then we will have to ban... :( . Also, player run servers will have the option of using our global ban list, or pointing to any online ban list that they want. That goes in your server's GameUserSettings.ini:
[ServerSettings]
BanListURL="http://playark.com/banlist.txt"

* ARK Server Manager now works remotely and can install/manage Mods/Maps/TC's remotely :)
* New option to use toggle-talk instead of push-to-talk
* Being Kicked from a session during connection (including Bans) no longer results in you getting stuck a loading screen. Now you'll actually get back to the main menu with correct message.
* Fixed a SpawnEgg() load crash some people were getting
* Added a server-configurable chat spam interval
* Fixed an issue with destroying wires causing destroying of attached objects
* Fixed a color modifier brightness exploit
* Fixed issue with not getting more Jerky created from Preserving Bin if you already have Jerky+Meat in it
* Lazarus Chowder now lasts 10 min instead of 15 min
Current Version: v200.0
* "Survival of the Fittest" and "Total Conversion" Support, finally! Here are instructions on how to host your own SotF server, and the various new INI/commandline values:http://steamcommunity.com/app/346110/discussions/10/530649887204866610/
(the process will get much simlpler with the introduction of the ARK Server Management Tool, later tonight!)

* Re-Fertilizer now acts upon an area, not on a single foliage
* Warning time on turrets is no longer used when targeting grenades/rockets
* Supply Crates that don't move and have no loot (due to no items generated) no longer appear on primitive servers, etc
* Fixed a bug where getting picked-up while climbing a ladder would teleport you when dropped
* Fixed Preverving Bin bug with consuming items and not giving you jerky
* Super ARK Server Management Tool! manage all your mods visually, install new mods and total conversions, update mods, manage all server settings visually, connect to RCON, and soon enough do this all remotely! - Upload and Instructions for this new tool coming shortly.

We as a community also need to discuss these servers, we have 2 servers and low populations on both.
We are bringing a survival of the fittest server online soon (which will replace one of the 2 servers!) which server is what we need to figure out.

IMO we should wipe both servers, set server 1 up to be hard with the current server 2 settings, but have it PVE, and have certain times PVP triggers (this is now possible automatically) and have both server populations move to this server.

Your guys thoughts?
Current Version: v196.0
* Added "Re-Fertilizer" item craftable at the Compost Bin which can be used over ground to re-grow depleted foliage over time even if it's close to structures (avoids the structure distance check, though wont' regrow if it's stuck 'within' a structure).
EngramEntry_MiracleGro_C

* Added adjustable "Tethering" distance for non-dedicated multiplayer sessions (maximum distance from Host player), adjustable in the Host UI

* Alpha predators damage vs Stone structures reduced by 80%
* Alpha predators now tend to only appear inland / in mountainous regions
* Alpha predators natural targeting range reduced by 40%, easier to deliberately avoid or escape from.
* Alpha predators now ALWAYS Survivor drop inventories when killed. (i.e. Carno and Rex)

* Added option to disable specific Alpha predators ("NPC Replacements") on custom servers. This can also be used to disable any specific NPC, or replace the spawns of a particular NPC with that of a different NPC.

\Config\WindowsServer\Game.ini
[/script/shootergame.shootergamemode]
NPCReplacements=(FromClassName="MegaRaptor_Character_BP_C",ToClassName="Dodo_Character_BP_C")
NPCReplacements=(FromClassName="MegaRex_Character_BP_C",ToClassName="")

* Custom servers can now specify "ResourceNoReplenishRadiusStructures" & "ResourceNoReplenishRadiusPlayers" multipliers, if they wish to allow resources to regrow closer or farther away from players & structures.

\Config\WindowsServer\Game.ini
[/script/shootergame.shootergamemode]
ResourceNoReplenishRadiusPlayers=1
ResourceNoReplenishRadiusStructures=1

* Auto Turrets now target & shoot down enemy grenades AND rockets -- ooo yeah :)
(and any bullet weapon can shoot grenades & rockets to explode them now ;)
* Replacing Structures doesn't do obstruction checks anymore (no more failures to replace)

* PvP servers have an optional +1 minute additonal respawn that doubles each time if you are killed by a team within 5 minutes of your previous death to that team (timer indicated on Spawn UI). Is enabled in pvp by default, and on all the official pvp servers. Helps prevent PvO ammo-wasting of auto turrets by repeatedly throwing sacrificial players at them.

\Config\WindowsServer\Game.ini
[/script/shootergame.shootergamemode]
bIncreasePvPRespawnInterval = true;
IncreasePvPRespawnIntervalCheckPeriod=300;
IncreasePvPRespawnIntervalMultiplier=2;
IncreasePvPRespawnIntervalBaseAmount=60;

* Only melee damage onto spikewalls causes return-damage now (i.e. shooting spikewall with rocket launcher won't hurt you anymore)
* Spectators are no longer booted after idle period, and enabling spectator after death now clears death postprocess effects, and spectating after death gets proper view-location networking now
* Alpha Predator buffs are now cleared upon Alpha Predator death
* Added admin command to force-join a tribe by looking at anything the tribe owns, and force-promote yourself in a tribe, and take over founder role of a tribe

cheat ForcePlayerToJoinTargetTribe PlayerID (0 for you)
(that will put you/playerID into the tribe of whatever you're pointing at, if it's a tribe structure/character)
cheat MakeTribeAdmin
cheat MakeTribeFounder
cheat RemoveTribeAdmin

* Improved server perf, and fixed some server crash cases
* Admin-Only-Access doors (and their doorframes) can no longer be demolished or Replaced by non-Admin tribe members regardless of Governance settings

* Server INI's option to switch from PvE to PvP mode at pre-specified in-game times OR a pre-specified real-world (server-side) times!

\Config\WindowsServer\Game.ini
[/script/shootergame.shootergamemode]
bAutoPvETimer=true
bAutoPvEUseSystemTime=true or false
AutoPvEStartTimeSeconds=0 to 86400
AutoPvEStopTimeSeconds=0 to 86400

if you don't usesystemtime, it'll use the in-game world time
otherwise it'll use the computer's time.
you can make start time > or < than stop time, dpeending n what you want to do
for example, pve starttime of 2:00 and stoptime 23:00 (convereted into seconds of course)
would have pve exist from 2am to 11pm
whereas pve starttime of 23:00 and stoptime of 2:00 would have pve exist only from 11pm to 2am (and thusly, pvp from 2am to 11pm)
also if you have bAutoPveTimer set to true, you can see the current
in the Player hud with H it'll say it next to the current time.
The dedicated server is in need of a restart. it has been some time since it has been.

During this time all servers, teamspeak, minecraft ARK and all others we host will be offline!
This includes access to multicraft.

The reboot should only take a few minutes.
I will be restarting at approximately 7:30pm 8/9/2015
Both Ark Servers have been updated. -Leavaris
8 7 2015 - 7:30PM EST

Current Version: v195.1
Unversioned Client Hotfix: Spawn BG music no longer erroneously plays forever when fast-travelling.
* Alpha predators no longer damage metal structures, only stone structures as intended.
* Can no longer pick up Alpha Raptors using flyers.
* Alpha predators now consume corpses properly.
* Alpha predators attacks no longer damage riders directly. (now is consistent with regular dino attacks)

v195.0
* Fixed the networking of new-character configuration to the server. Alas this required a new Major version update as it is a networking signature change :p

Note: You will need to re-search for your Favorite/My Survivors Official Servers once! (the IP addresses have changed due to Server Relocation)

v194.0

* Moving most servers to new faster host! Better official server framerates, woot!
* Activating the Flare Gun when riding a Dino will now automatically shoot the Flare upwards
* Your selected Survivor Spawn Region is now remembered when reconnecting your client
* Server Admins can now disable Taming on a per-Dino basis via their config
* PvE server admins can now enable building in Caves via their config
* Gendered Tamed Dinos will only drop Eggs if Mate-Boosted now, and only Female Dinos lay eggs now ;)
* Alpha predators now give 4x the regular amount of resources and nothing but prime meat!
* Added Alpha versions of Carnotaurus and Utahraptor -- they buff less than the Alpha Rex, however.
* Fix for one last case of possibly erroneously entering Spectator mode
* Picking up your own Tamed Dinos' eggs no longer aggros Wild Dinos of that species ;)
* Titanboa now has damage overlay
* Sarco tail has proper IK again
* Barricades (Metal and Wooden) can now be painted
* You can now eat/drink when caught in a Bear Trap
* Can no longer ride a dino that is snared in a Bear Trap... gotta free it first.
* You can no longer mount a dino if you're snared in a Bear Trap
* Harvested resources now properly respawn in singleplayer/non-dedicated host!
* Alpha Dinos now damage stone structures

New Server's "GameUserSettings.ini" values:
//to allow building in caves
[ServerSettings]
AllowCaveBuildingPvE=true
or
?AllowCaveBuildingPvE=true

And in Server's "Game.ini", to prevent Taming of specific Dino's:
[/script/shootergame.shootergamemode]
PreventDinoTameClassNames="Argent_Character_BP_C"
PreventDinoTameClassNames="Ptero_Character_BP_C"
//etc etc -- all dino classnames are in the ARK Dev Kit, maybe someone can put them on the ARK Wiki ;)
First, the ARK Servers have been updated to 192.

Secondly, individual forums have been created for each server. A "Tech Support" thread prefix exists if you're having issues with the servers.
The fine folks behind ARK: Survival Evolved have released a new Dino Dossier (no announcement on when it will be added to the game)

Diet: Carnivore
Tamed Function: Raises torpor on underwater creatures (underwater scorpion equivalent)
This post is just a placeholder for our welcome post on the front page!

Website: ClubNub.com
Twitter: @ClubNubTV
Twitch: twitch.tv/clubnubtv
YouTube: youtube.com/channel/UCNYevu5E7Yr5kfcTa-G5p0g
Steam: steamcommunity.com/groups/clubnubtv

ClubNub Owners
Leavaris
MrPixelTech

Official ClubNub Roster:
Deciding on selection criteria

ClubNub Stream Team:
http://twitch.tv/leavaris
http://twitch.tv/minecraftingdad
Determining future members.